Wii Zapper
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Flawed design, but the price is right.

Did you get giddy blasting away with the NES Zapper while playing Duck Hunt as a kid? Then Nintendo wants you to buy its latest peripheral. It's called the Wii Zapper and it's one of the most anticipated Wii accessories since the Wii Remote itself. Does it live up to all the hype? Or should you save your money for other Wii gadgetry this holiday season?

If Nintendo is trying to pass this thing off as a gun, I'm not falling for it.


The Wii Zapper is a gun attachment for the Wii Remote meant to assist in shooting-heavy Wii games like Resident Evil: The Umbrella Chronicles and Link's Crossbow Training (the free game packed in with the Wii Zapper). Just slide the Wii Remote onto the top of the Zapper and the Wii Remote's B button becomes the Zapper's trigger. You can also attach the Nunchuck to the back of the Zapper allowing you to maintain both hands on the Zapper at all times during gameplay. The entire setup is meant to provide better control and add even further realism in games that require ranged combat.

When it comes to peripherals, Nintendo usually does a pretty good job of building a sturdy, top-quality product. Unfortunately, the design of the Wii Zapper is fundamentally flawed. For one thing, the bright white color, while matching the Wii Remote, doesn't exactly lend itself to intimidation considering its a gun peripheral. Nor do the obtuse dual-handles, which in addition to being slippery when wet, don't offer many comfortable ways to grip them. It didn't matter how or where I positioned my hands on the Wii Zapper, it just never felt quite right.

The box.


Further aggravation occurred when I attempted to properly place the Nunchuck on the back of the Wii Zapper. The key word being "attempted." The Wii Remote is easily secured onto the top of the Wii Zapper but the Nunchuck was a more complicated matter, as it involved opening a compartment on the Zapper's underbelly and wrapping the Nunchuck cord along indents inside. After struggling for about five minutes with closing the compartment cover with the Nunchuck cord inside, the Nunchuck still wouldn't remain steady on the back of the Wii Zapper. I eventually gave up and opted to play with the Zapper and Nunchuck in separate hands when the situation called for it rather than risk having the Nunchuck fall off the Zapper in the heat of battle, which it did a few times.