We put the mouse under the typical line of tests: standard use, gaming with Crysis and Team Fortress 2, and how well it was for travel.
Considering changing the DPI settings wasn't really possible, after setting the extra mouse buttons with proper functions, it was ready to go. For standard computing, the Cyborg was fine, though nothing special. I found that I wanted to play with the mouse itself, mainly with the internal motors for changing its size. The lack of DPI changing was unfortunate, but I was using a 1920x1200 monitor throughout most of the testing, so it wasn't that big a concern. Of course, changing it was possible through the specialized console, but the extra button presses felt unnecessary.
As a whole, the Cyborg functioned very well. It was considerably sensitive, almost on par with what we saw with the recently upgraded DeathAdder and Ikari Laser, though trudged slightly behind the Lachesis. It was also surprisingly comfortable, especially due to the adjustable size. At no point during the testing was I concerned about the size of the mouse because of this.
The fin on the left side was odd in that it was both pleasing and annoying to have. It sits where the thumb should be though doesn't obstruct it, but rather encloses it in place. It was comforting because when moving the mouse, it gave more stability and control, but it was also somewhat distracting, especially when using the extra buttons.
For the most part, the extra buttons were practically useless, at least for me. The sixth mouse button was never used, though I did attempt using the D-pad often. It was a bit much, and almost felt like I was playing on a controller which required using both bottons and an analog stick simultaneously. Some players will undoubtedly be able to reap the benefits of the extra buttons, but I could not for the most part.
In Crysis, I was very confident using the mouse, and found it to be extremely comfortable to use. Buttons 4 and 5 were a bit hard to press, which was annoying, but it was easy to set the D-pad to do those functions instead. In Team Fortress 2, the same applied, though it was difficult switching characters knowing that there was no way to realistically change the DPI settings.
Because of the fin, it was easy to wrap the cable around the mouse without fear of it slipping off. It also seemed like if the mouse was fully or partially extended, then it could be damaged easily, though no such thing happened. The Cyborg is very sturdy, and never gave any problems with my rugged lifestyle of constant travel.
The Cyborg mouse is Saitek's best Cyborg product, but falls short due to poor software. As a piece of hardware, it has many likeable features: lots of buttons for pro and semi-pro gamers, an up to 3200 DPI configuration, durability and considerable flexibility in size. Driver support is functional, but difficult and unpleasant to use and become accustomed to. It glides very well over every surface we tested (several hard and soft mousepads and directly on different types of tables, including wood and metal workbenches). To really appreciate this mouse takes at least a week of getting used to, and with three interchangeable configurations on the mouse and the low price of $60 for a gaming mouse, it is absolutely a contender for gamers.
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