The setup is simple, involving plugging in the power cable, connecting the pedal array to the wheel, and connecting the wheel to the XBOX 360 via the front USB ports. The problem I ran into was that the unit itself has no lap adapter, so unless you have a tabletop to clamp the wheel to, you are going to have problems using it. I ended up having to turn a desk chair sideways and clamp the wheel to that. Also, because of the number of cords, there is a lot of clutter running across the floor. The cord issue is purely aesthetic (although the 10 foot USB cable may be problematic to those who like to sit far away from the screen) but the lack of lap playability may be a serious issue for players who don’t have a table handy. Also the serial cable connecting the pedal array to the wheel could use an anchor of some kind, as it is easily pulled loose if you happen to tug on it by mistake.
As far as actually using the DriveFX, performance is a mixed bag. I tested the wheel with PGR 3 and Need for Speed: Most Wanted. Initially I had serious problems with how sensitive the control was. Any minor movement of the wheel would result in my car careening across the screen and invariably crashing into a wall/car/tree/person/small animal/side of the TV screen. I was just about ready to launch into a tirade, lambasting Logitech and cursing its very name. Then I discovered a small, black, unmarked button, hiding like a tiny rubber ninja on the left spoke of the wheel. 