Logitech DriveFX
Home : Hardware : Reviews : Logitech DriveFX




Conclusion

I was actually pretty satisfied with the performance of the DriveFX as a whole. It is solid, responsive and adds a lot to the driving experience. The wheel clearly has a more sim-inspired feel to it, meaning that drifting and steering arcade style racing games feels a bit less appropriate than the more simulation style games like PGR 3.

Note the tiny black ninja button on the left spoke.


This is not to say the PGR 3 is a true sim, but it is far more simmy than, say, Need for Speed: Most Wanted. For those of you out there who are looking for a more serious wheel than the MadCatz MC2 the DriveFX is a turn in the right direction (Hah, driving references! I am so clever!) I am quite excited to see how the Drive FX performs with games that are true simulations like Forza Motorsport 2, and look forward to comparing the Logitech unit to the Xbox 360 Wireless Racing Wheel when it is released. For 99.00 the DriveFX is a little more expensive than its competition, but I think the added cost is justified. If not for issues like the lack of a lap adapter, and weak feedback, the score would have been even higher. Still, it is a very cool addition to the XBOX360 controller arena.

Review by Zack Stromberg.



Highs
Solid construction and performance; Axial feedback is more sophisticated than standard rumble functionality; Good level of resistance on pedals; Pedal array stays put.

Lows
Lots and LOTS of cords; Main connection to 360 unit is only 10 feet long; No adapter for lap use, so a tabletop is required; Serial connector for pedal array comes loose easily; Axial feedback is a bit weak.

Final verdict
Logitech’s first 360 controller is a solid, but not perfect wheel. Still, it is the best option at present for racing fans looking for a little added immersion.

80%

Oct 26, 2006


Send this review to a friend.



Add a new comment below